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[MA] Loot Balancing

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So, @Masteraj12 and I have been brainstorming a suggestion to balance out gamemode "Loot". As of now, Loot is completly RNG. Someone could potentially spawn with full leather with a wooden sword and full diamond with a diamond sword.

What does it do?
I believe the system should work as a "point" system. Each player is required to get 28-30 "points" of armor/swords and 10 points of potions. Each piece of armor would be set a point value:

- Wooden Sword = 3 Points
-...

[MA] Loot Balancing

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