Hello Mayhemians! So earlier this year, I posted an idea for MCI called Companion Crates, which basically were meant to solve this one problem I have with companions -- right now, there's really no reason to kill them. Yes, killing them makes it easier to kill the owner of the companion, but I feel like more could be built off of this. The community seemed pretty mixed about Companion Crates, so nearly a year later, I'm coming out with a revised version...
[MCI] Companion Drops
Companion Drops!
...[MCI] Companion Drops